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Nicky Grillet

“I’ve had a few silly career goals as a kid, but for the longest time I wanted to be an astrophysicist. I spent most of my time at school doing math, physics and chemistry with this in mind, until I started to struggle. I had some mental health issues at the time, and I realized that the realities of working in science didn’t interest me. I liked the ideas and the theories, but the practice not so much.”

Read more in volume 5.

Volume 5

The fifth volume is filled with amazing miniatures and art from the likes of Johan Egerkrans, Aaron Howdle, Martin McCoy and Lukasz Kowalczuk. We explore the Eternal Champions range of miniatures, sneak around in Sunhold and discuss Turnip28 with Max Fitzgerald.

Matteo Gallo

“My models are set in an alternate version of Warhammer; it is still the Old World but it has evolved to match my own vision. I do not consider myself an Oldhammerer, as my aim is not to perfect old miniatures and their aesthetics but rather innovate them so that they can be at the same time surprising and familiar to those who share my knowledge and passion for the old lore.”

Read more in volume 4.

Volume 4

Trish Carden talks about her career creating miniatures and monsters while Matteo Gallo, Nick Borelli and Roberto Cuevas Guerrero show us their amazing miniatures. Nic Evans and Jeremiah Catling presents opposing takes on whether or not miniatures can be seen as art and we look into the strange worlds of indie games like Forbidden Psalm.

Mikal van Leeuwen

“Working on this diorama made me look even closer at Blanche’s classic piece of artwork, and I noticed little details I never noticed before, which says a lot about how much is going on in the illustration. Building the diorama made me appreciate the scale of what is going on in Blanche’s head.”

Read more in volume 3.

Volume 3

For the third volume we expand out from the regular style with article by oldhammer enthusiasts Jean-Baptiste Garidel, David Stafford and Jon Boyce. We explore the classic game Gorkamorka and show some killer Digganob miniatures, and work by talents like Evgeny Kirsanov, Jacob Petersson and Samuel Araya.



“The style I use on my projects depends on many things; if I am painting a fantasy model, I prefer to go with a cleaner/cartoonish style. Meanwhile, when painting sci-fi, I tend to go for a darker and more realistic style. I find it very important when painting to find a balance between not having too clean or too gritty a style. I tend to go with a 50/50 of each. For example, I like to make my metallics look dirty and worn down, while parts like the skin and clothes need to be cleaner.”

Read more in volume 2.

Volume 2

In the second volume, informally known as the Mordheim volume, the creator of Mordheim, Tuomas Pirinen, writes about designing an enduring classic. We take a look at some massive projects like the Thorn Moons. There are an incredible terrain tutorials for building ruins and bone forests. And that’s only scratching the surface.

Ian Miller

“Keep doing it, no matter how depressing, frustrating or sometimes even useless it might
sometimes seem. Scream, bite the walls, throw yourself onto the floor, then get up and go again. Make a decision: Do I want to follow or lead? When you have made up your mind, work your proverbial arse off – learn your trade, master your tools. There are no ‘instant whip solutions’, despite what you might have been told.”

Read more in volume 1.

Volume 1

The volume that started it all, we talk art and inspiration with Ian Miller and John Wigley. There are plenty of tutorials, showing how to get your basing, weathering and sculpting game on point. And of course it wouldn’t be 28 without plenty of miniatures, by hobbyists like Ana Polanšćak, Anders de Geer and many others.